work in progress
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Dima wrote:
hmmmm, maybe a very thinn outline? if u dont have others, you can send me only the rivers and i can try different outlines, there are many ways to do them with my programm.


btw, i noticed you put flags in every region, except for Nordeste (light green), was it intentional or u just missed it?
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
oh. i just put flags where the countries were. except because brazil is large. i added multiple brazil.
now that u mentioned it. might as well put a flag on it so it isn't lonely lol
Hoodlum wrote:
played around with it a bit. latest stab at it. research on key figures of south america.. i forgot their names, but it's in my chatgpt discussions
deworming the river. jungle textures, and other cheesy stuff :)
south america (click to show)
Dima wrote:
amazing! the river looks rly cool now, especially with these forest things around it.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
lastest (click to show)

some more texture stuff. followed a terrain reference. amazon jungle...
how it looks in a game.
game 1612173
Dima wrote:
if this map is already being beta tested, is there a possibility for a mod to create 2 cap 20, 7p games? one with fog and one without? ranked matches. i would like to test it, but habe no premium atm.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
just noticed that the river endings could be faded out (=smooth transition) in places where they transfer into the ocean water.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
yeah, ur right. been meaning to get to that, and some other bits and pieces
The_Bishop wrote:
Great job and nice details, I think I'm gonna try some 7-player Domination games... Thanks Hood!

Some small remarks:
#0 = I agree to fade the river mouths;
#1 = it's Caqueta, not Caqueata;
(Just found it by chance, I haven't checked all tags. Not yet...)
#2 = I would move the map thumbnail slightly upward;
(How much upward? Well, let's say more-or-less until it includes the word "Maranhao".)
#3 = dice perspective is quite off, I think they should be viewed a bit more from above, little thing but I couldn't hold it.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain
Hoodlum wrote:
uploaded this version
fixes (click to show)
river mouth edits
Caqueta spell fix
thumbnail is automatic via the cartography system, can manually fix it? *done
could get rid of the dice, but tried new dice with the help of gpt asking it for the right perspective (new dice)
Matty wrote:
I haven't seen this map at all - I am so out of the running - but it looks really good.

Not sure how it plays in practice as it has lots of large regions and not that many small ones, but then, we have plenty of those maps so having an alternative sounds fine.
The one thing I miss is a good overall background texture on the map. The parts that don't have a picture or forest behind them look a bit flat. Especially around the centre red region it's quite visible.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria