Live chat

Live lobby
  • 15 Sep, 05:53 pm
    zoki: you can instal ANALYSIS tab where all displayed ;)
  • 15 Sep, 11:50 pm
    Tennesseelogman: run it on the game from strauss
  • 16 Sep, 12:16 am
    Frogair: lol
  • 16 Sep, 08:35 am
    Frogair: IM LOOKING FOR A TEAMMATE
  • 16 Sep, 08:35 am
    Frogair: IF YOU WANT PM ME
  • 16 Sep, 08:36 am
    Frogair: IF YOU COST ILL STACK UP TOKENS
  • 18 Sep, 09:04 pm
    MAPS: Have I ever said how much I hate these dices ???
  • 18 Sep, 09:04 pm
    MAPS: Oh wait, yes I have
  • 18 Sep, 09:47 pm
    MAPS: at this pace, I am going to be a Private again in the very near future
  • 19 Sep, 12:21 am
    Frogair: You all have made that very clear!
  • 19 Sep, 12:52 am
    Ready4war: Maps was adminis
  • 19 Sep, 12:52 am
    Ready4war: When I first joined
  • 19 Sep, 12:53 am
    Frogair: No way!
  • 19 Sep, 12:53 am
    Frogair: What happen?
  • 19 Sep, 01:04 am
    Ready4war: A decade passed
  • 19 Sep, 01:29 am
    Frogair: Admins don’t last over a decade?
  • 19 Sep, 05:17 am
    MAPS: For as much as I vent you might wonder why I keep coming back, so here it is:
  • 19 Sep, 05:18 am
    MAPS: Even though sometimes I let my frustration with the dices get the best of me, this is the only site I know of where admins really go out of their way to keep it clean and respectful
  • 19 Sep, 05:18 am
    MAPS: and I love that about D12
  • 19 Sep, 10:03 am
    zen330: What is this ANALYSIS tab that zoki references? For paid members only or something?
  • 19 Sep, 02:50 pm
    Vojto: It's free Chrome extension somewhere in the forum is the link
  • 19 Sep, 02:50 pm
  • 20 Sep, 12:15 pm
  • 21 Sep, 12:03 am
    pygmyhippo277: game 1637809 ... it's really my fault for playing 2 player
  • 21 Sep, 08:01 pm
    elysium5: Thanks for the shout out, MAPS!
  • 21 Sep, 08:30 pm
    misunderstood: Ha ha, that's an especially bad result hippo! FWIW, that map is far better played using Adjacent. Chained on small maps gives ridiculous advantage to first player.
  • 22 Sep, 12:05 am
    Frogair: Agreed
  • 22 Sep, 12:05 am
    Frogair: About as bad as adjacent for the Mediterranean:D
  • 22 Sep, 01:22 am
    Razor: Rotation: Going first is big advantage. Drop: Next big advantage. Dice: Determines most games. Cards: 3 Card sets early on (Huge), having to go 5 cards for a set (Doom). The more advantages you receive, BIAS.
  • 22 Sep, 01:25 am
    Razor: Most say these things equal out?? Maybe so... Reason I play is the fun of competitive games. Those that are not competitive lessens the desire to play.
  • 22 Sep, 01:29 am
    Razor: Example of BIAS: I've played Toni99 5 times in the last week. The game has given Toni99 first play all 5 times. WHY??
  • 22 Sep, 01:41 am
    hooboy11: lol
  • 22 Sep, 01:42 am
    hooboy11: A whole 5/5 times?! Golly!
  • 22 Sep, 01:44 am
    Frogair: In games with others, Tony has been second player in a few, and even against you in one game you were first
  • 22 Sep, 01:52 am
    Razor: Okay, 1 out of 5 I'm first... Correct me if wrong, I won one out of 5?
  • 22 Sep, 01:53 am
    Razor: Frogair, I'm not talking about other games TONI99 has played. Just the one's I've played against him (the last 5)
  • 22 Sep, 01:57 am
    Frogair: ok
  • 22 Sep, 07:06 am
    Frogair: how are some players unranked?
  • 22 Sep, 07:51 am
    misunderstood: @Frogair, go to Dashboard, then Account & Settings, then Settings. Toggle on "Hide rank insignia in games". Note, however, that if you click on the userename you will see their rank in their profile detail.
  • 22 Sep, 08:08 am
    Frogair: I know how to do that
  • 22 Sep, 08:09 am
    Frogair: but what about players like Unranked clydesdale444
  • 22 Sep, 08:09 am
    Frogair: and a couple more
  • 22 Sep, 08:09 am
    Frogair: they dont have a rank
  • 22 Sep, 08:09 am
    Frogair: and thats cool
  • 22 Sep, 08:10 am
  • 22 Sep, 01:42 pm
  • 22 Sep, 04:30 pm
    MAPS: Moron (MAPS) attacked Stake Bay (Dominator3) killing 1, losing 9.
  • 22 Sep, 05:23 pm
    zoki: MAPS risk here is diferent.Attacker rolls 1 dice while defender rolls 3
  • 23 Sep, 01:22 am
    MAPS: Moron (MAPS) attacked Santa Clara (pygmyhippo277) killing 0, losing 8.
  • 23 Sep, 01:26 am
    MAPS: Dominican Republic (MAPS) attacked Haiti (Neutral) killing 1, losing 7.
Login to send chat messages.

Games waiting for players

Displaying 1 game.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
1/2 players
3m3 minute turns

Games in progress

Displaying 3 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Expanded
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns