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  • 21 May, 08:47 pm
    The_Bishop: Games start immediately as they fill
  • 22 May, 07:13 pm
    The_Bishop: Only 6 seats left
  • 22 May, 08:04 pm
    The_Bishop: 5 now
  • 23 May, 07:28 pm
    Hoodlum: yes. battleamputations ty
  • 26 May, 01:38 am
    arbolito: yo
  • 27 May, 12:55 am
    Tennesseelogman: this is one of the few tournaments that i have won - but, the guidelines said there would be no winner :(
  • 27 May, 12:55 am
  • 28 May, 01:33 am
    OFZone: This is what I cal an algo-tripple-777s jackpot on the first turn: https://dominating12.com/game/1618226
  • 28 May, 07:48 pm
    nperry54: He does it again. You'll like this OFZone.  https://dominating12.com/game/1618379
  • 28 May, 09:15 pm
  • 28 May, 09:21 pm
    ttranbar: Actually won that one lol
  • 28 May, 10:12 pm
    OFZone: @nperry54 - hahahha
  • 28 May, 10:14 pm
    OFZone: my other crazy match-up is with SirHarbauch at the Carribean map Capitals. He starts first 70% of the time often with +1 or +2 bonus to begin hahah
  • 28 May, 10:15 pm
  • 28 May, 10:16 pm
    OFZone: then he runs flawlessly :) For the record - I also have match-ups like that in my favour and I feel for the folks on the receiving at of the algo-hackery.
  • 28 May, 10:44 pm
  • 29 May, 01:18 am
  • 29 May, 03:41 am
    Hoodlum: 1v1 Tournament. Deathmatch. Casual game settings (no points to lose) Only points to be won TOP 4 - Best outta 3 games per round.
  • 31 May, 10:11 pm
    OFZone: What are the odds that, two games in a row, a respected opponent gets to start first with the Australia bonus at hand? Asking for a friend. friend. https://dominating12.com/game/1618864
  • 31 May, 10:11 pm
    OFZone: in the 2nd game he actually uses the starting bonus to take South America as well LOL https://dominating12.com/game/1618867
  • 31 May, 10:12 pm
    OFZone: I cant make this **** up :)
  • 31 May, 11:15 pm
    hooboy11: I'm sure this respected opponent will remember these gifts when he plays me next. I am often treated to him lamenting about "how lucky I am" and "how rigged it is"...
  • 31 May, 11:36 pm
    OFZone: AHAHAHHA
  • 01 Jun, 12:58 am
    OFZone: another beauty - just wonderful: https://dominating12.com/game/1618890
  • 01 Jun, 01:00 am
    Frogair: Haha
  • 01 Jun, 05:18 pm
    OFZone: the idiot algo-match up continues on other maps too: https://dominating12.com/game/1618998
  • 01 Jun, 05:31 pm
    OFZone: yup - never fails. Must be the 999 in the games extnesion - https://dominating12.com/game/1618999
  • 01 Jun, 05:33 pm
    OFZone: I think after complete my two outstanding long-term games - I will take a summer break. This **** should not be tolerable.
  • 01 Jun, 08:59 pm
    OFZone: thought I had the algo-match up in my favour agianst Celtic, but not today ... https://dominating12.com/game/1619045
  • 01 Jun, 11:47 pm
  • 02 Jun, 06:42 am
    Hoodlum: This explains all you need to know about the Dice
  • 02 Jun, 12:07 pm
    norben: why still no option to create agame where each player chose one territorrie at te begining where put his amount of troops? it would decrease the lucky of begin witt good drops, and would increase the strategy of players
  • 02 Jun, 03:38 pm
    OFZone: hahaha @Hoodlym - n1, dude. But it doesnt explain the balance dice being so imbalanced - https://dominating12.com/game/1619171
  • 02 Jun, 03:40 pm
    OFZone: btw, i only complain when it is painfully obvious and I also admitted when the match-up algo is in my favour.
  • 02 Jun, 08:17 pm
    OFZone: well, here is an amazing drop, but this time in my favour - two bonus regions and I start first: https://dominating12.com/game/1619232
  • 02 Jun, 08:17 pm
    OFZone: not fun for my worthy opponent though :(
  • 03 Jun, 03:56 am
    OFZone: what does a balanced dice mean? For example if 10 attack 5 - what is the most likely outcome/end? Theoretically speaking.
  • 03 Jun, 09:19 am
  • 04 Jun, 03:31 am
    Frogair: Cool I like that
  • 04 Jun, 03:44 am
    OFZone: just another day in the office: https://dominating12.com/game/1619466
  • 04 Jun, 08:55 am
    Frogair: I did the 100,000 flips one and it flipped the same number of heads and tails 3 time in a row !!!
  • 04 Jun, 08:57 am
    Frogair: What is the chance of that 8D
  • 04 Jun, 06:09 pm
    OFZone: you have a lot of free time on your hands. Try to calculate the odds of the following - you are 48% when attacking 4 vs 3 and 20% when 3 vs 3; and still u manage to kill 10 and lose 3 on the first turn. https://dominatin
  • 04 Jun, 06:09 pm
    OFZone: and yes, I am one of those :)))))
  • 05 Jun, 01:50 am
    tronisalive: haha i got even 500 on the 1000 coin flips second try
  • 05 Jun, 03:10 pm
    OFZone: another beauty - https://dominating12.com/game/1619726 - I just quit them now on the 1st turn
  • 05 Jun, 11:56 pm
    misunderstood: People are just going to stop playing with you, since they know you're going to walk away as soon you get a bad roll... If the dice aren't working. Just STOP. Regroup and keep playing. Quitting is no fun for anyone.
  • 06 Jun, 12:50 am
    Frogair: I’ll play with you happy to have an easy win :)
  • 06 Jun, 01:24 am
    Axobongo: That’s the problem with 2 p games, balance tilt ends it predictably. Unlike 4 p and bigger, where actual strategy matters
  • 06 Jun, 01:31 am
    Frogair: I like 2-players mostly cause its generally quicker games and it’s often fun to only have one player to focus on and destroy
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Displaying 2 games.
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Turns:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Map:
World Classic
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Rating:
No limit
2 players
3m3 minute turns