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  • 04 Mar, 09:02 pm
  • 07 Mar, 12:06 am
  • 10 Mar, 10:36 pm
    The_Bishop: Nga Toa D.M. cap=12 Game 1599230
  • 12 Mar, 03:43 pm
    cloudysummertown: how do i friend on this game
  • 12 Mar, 05:07 pm
    Rockbert: Cloudy, if you want to add someone as a friend, you click on their username and then in that menu you go to you will see an Add or Avoid selection
  • 12 Mar, 05:08 pm
    Rockbert: The selection, "Add a Friend" or "Avoid User" are on the right side of the player's menu
  • 12 Mar, 05:08 pm
    Rockbert: hope that helps
  • 14 Mar, 07:55 pm
  • 14 Mar, 09:51 pm
    MLTurner: the avoid user button isn't working for me. anyone else?
  • 15 Mar, 01:33 am
  • 16 Mar, 06:38 pm
    OFZone: if this game dice isnt rigged - I dont know what is :)) https://dominating12.com/game/1603913
  • 16 Mar, 06:39 pm
    OFZone: *round 2
  • 16 Mar, 08:32 pm
    MacEohaid: Yes, the dice were rigged against you on that round I would say. That was a terrible start for you.
  • 17 Mar, 02:01 am
    ColSanders: OFZone dice on this site are more advantageous to the higher ranked player
  • 17 Mar, 02:14 am
    ColSanders: As your rank drops the dice get worse and worse against higher ranked players its likely in the algo
  • 17 Mar, 02:49 pm
  • 17 Mar, 05:52 pm
    Rockbert: That is SO great Hood!
  • 17 Mar, 05:58 pm
    MacEohaid: Hey admin, is it true about the higher ranked player getting better odds on the dice?
  • 17 Mar, 06:37 pm
    nperry54: I beleive the higher ranked players are just better at the game and have more patience then the lower ranked players like myself who get angry and lash out at the dice.
  • 17 Mar, 06:38 pm
    nperry54: I still hate these dice though, they are definetly rigged against me.
  • 17 Mar, 07:13 pm
    Rockbert: They are dice, they are rigged against all of us, and for all of us, but at different times.
  • 17 Mar, 07:32 pm
    nperry54: LOL, Rock completely agree
  • 17 Mar, 07:33 pm
    nperry54: They are still rigged against me more than other though
  • 17 Mar, 07:34 pm
    nperry54: Meant to leave a whinking smiley face after that last post....but don't know how.
  • 17 Mar, 09:33 pm
  • 17 Mar, 09:46 pm
  • 17 Mar, 09:47 pm
  • 17 Mar, 09:47 pm
    nperry54: Hey I figured it out, thanks!
  • 17 Mar, 09:48 pm
    MacEohaid: nperry54, create a game. I can't because of a power outage I missed my turn and now I am in the hoosgow.
  • 17 Mar, 10:02 pm
    nperry54: will do
  • 18 Mar, 11:00 am
    zoki: this dice algorithm is irony on risk strategy.600 points straight down.on each won game comes 6-7loss.Must be im rlly stupid for risk strategy
  • 18 Mar, 11:01 am
    zoki: 0-14,0-12,4-17 etc
  • 18 Mar, 11:01 am
    zoki: unplayable algorithm
  • 18 Mar, 11:02 am
    zoki: balanced dice in my room from now on
  • 18 Mar, 12:36 pm
    misunderstood: It is a bad sign that you would continue to roll in the face of such losses.
  • 18 Mar, 12:38 pm
    misunderstood: Ask yourself: is it really worth losing 12+ troops to get a card that only delivers 4, 6, 8 troops, etc.
  • 18 Mar, 12:39 pm
    misunderstood: The best advice is to learn when to STOP! Live to fight another turn.
  • 18 Mar, 12:44 pm
    misunderstood: Also, have a look at riskodds.com Discover the empirical odds of an attack before wasting troops on 3 vs 3 (20% chance of success)
  • 18 Mar, 12:46 pm
    misunderstood: Obviously you were not 3 vs 3 if you lost 12 troops, etc. That comment was aimed at the larger audience.
  • 18 Mar, 03:06 pm
    zoki: ONLY BALANCED DICE period
  • 18 Mar, 03:06 pm
    zoki: original are rigged,not just for me,but for all
  • 19 Mar, 01:15 pm
    Blagoje_Jovovic: Its just random at all for all
  • 19 Mar, 08:48 pm
    zoki: i agree its random,but defence is rigged for sure.3v2 dice outcome is ridicules how many def kills
  • 19 Mar, 08:50 pm
  • 20 Mar, 05:56 pm
  • 20 Mar, 06:01 pm
    Vojto: if you attack from a territory with three, there are only two attackers, one stays behind; in tie on the dice - wins defender, so 3v2 wins defender mostly, don“t rely on AI
  • 20 Mar, 06:02 pm
    Vojto: you roll only two dice here
  • 20 Mar, 06:28 pm
    zoki: lmao AI! from 3 you choose 2 biggest,but whan you roll 3 vs rolling 2 its called odds,and its part of mathematic,its calculatable,in 0.000 exact numbers
  • 20 Mar, 06:33 pm
    zoki: whan defence win like 70% of rolls where should be 29% i call it rigged.You can call me any name you want,whiner,complainer i rlly dont care ;) Dice are rigged cause they dont fallow mathematic odds 3v2 dice.Thats all i
  • 20 Mar, 06:33 pm
    zoki: saying
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Games waiting for players

Displaying 3 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
2 / 4 Go to game 1604792
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
20 Mar 2026
1 / 2 Go to game 1604982
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which all players take their turn at the same time each round. This setting is labeled as beta, play it at your own risk. Same time
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
21 Mar 2026
1 / 2 Go to game 1604983
World Classic
Standard competitive game. This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype setting requires that you conquer a player's capital in order to defeat him.Capitals
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
21 Mar 2026

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Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
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