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  • 01 Jun, 11:47 pm
  • 02 Jun, 06:42 am
    Hoodlum: This explains all you need to know about the Dice
  • 02 Jun, 12:07 pm
    norben: why still no option to create agame where each player chose one territorrie at te begining where put his amount of troops? it would decrease the lucky of begin witt good drops, and would increase the strategy of players
  • 02 Jun, 03:38 pm
    OFZone: hahaha @Hoodlym - n1, dude. But it doesnt explain the balance dice being so imbalanced - https://dominating12.com/game/1619171
  • 02 Jun, 03:40 pm
    OFZone: btw, i only complain when it is painfully obvious and I also admitted when the match-up algo is in my favour.
  • 02 Jun, 08:17 pm
    OFZone: well, here is an amazing drop, but this time in my favour - two bonus regions and I start first: https://dominating12.com/game/1619232
  • 02 Jun, 08:17 pm
    OFZone: not fun for my worthy opponent though :(
  • 03 Jun, 03:56 am
    OFZone: what does a balanced dice mean? For example if 10 attack 5 - what is the most likely outcome/end? Theoretically speaking.
  • 03 Jun, 09:19 am
  • 04 Jun, 03:31 am
    Frogair: Cool I like that
  • 04 Jun, 03:44 am
    OFZone: just another day in the office: https://dominating12.com/game/1619466
  • 04 Jun, 08:55 am
    Frogair: I did the 100,000 flips one and it flipped the same number of heads and tails 3 time in a row !!!
  • 04 Jun, 08:57 am
    Frogair: What is the chance of that 8D
  • 04 Jun, 06:09 pm
    OFZone: you have a lot of free time on your hands. Try to calculate the odds of the following - you are 48% when attacking 4 vs 3 and 20% when 3 vs 3; and still u manage to kill 10 and lose 3 on the first turn. https://dominatin
  • 04 Jun, 06:09 pm
    OFZone: and yes, I am one of those :)))))
  • 05 Jun, 01:50 am
    tronisalive: haha i got even 500 on the 1000 coin flips second try
  • 05 Jun, 03:10 pm
    OFZone: another beauty - https://dominating12.com/game/1619726 - I just quit them now on the 1st turn
  • 05 Jun, 11:56 pm
    misunderstood: People are just going to stop playing with you, since they know you're going to walk away as soon you get a bad roll... If the dice aren't working. Just STOP. Regroup and keep playing. Quitting is no fun for anyone.
  • 06 Jun, 12:50 am
    Frogair: I’ll play with you happy to have an easy win :)
  • 06 Jun, 01:24 am
    Axobongo: That’s the problem with 2 p games, balance tilt ends it predictably. Unlike 4 p and bigger, where actual strategy matters
  • 06 Jun, 01:31 am
    Frogair: I like 2-players mostly cause its generally quicker games and it’s often fun to only have one player to focus on and destroy
  • 09 Jun, 01:30 am
    OFZone: @misunderstood - I agree with you, but what's the point to play when ones loses 12 troops on the first turn on World Classic (kills just 2)? https://dominating12.com/game/1620364
  • 09 Jun, 01:31 am
    OFZone: or kills 3 and loses 14? :) https://dominating12.com/game/1620365
  • 09 Jun, 03:46 am
    misunderstood: OFZone, my point is: don't lose 12 troops! Ask yourself whether the card is worth the losses? Better to give up on the card, fortify, and prepare for the next turn. Especially early on, the card is NOT worth it!
  • 09 Jun, 03:50 am
    misunderstood: There are very successful players here that regularly do not attack at all in the first turn or two. Instead, all they do is add troops and fortify. Only then do they attack, from a position of superior strength.
  • 09 Jun, 03:51 am
    misunderstood: The fact that they are a card behind is irrelevant so early in the game. And, by the time they do claim cards, they are claiming at higher turn-in values.
  • 09 Jun, 01:44 pm
    OFZone: thx, dude :) I started 2nd in both games above. Fortifying when you start first is not new to me :)) But I don't know any successful players who fortify when starting second unless the circumstances dictate it ...
  • 09 Jun, 01:47 pm
    OFZone: ... which rarely is the case if ever :)) 1 vs 1 keeping with the cards actually is very relevant imo. You can let go of a card in favour of fortification when starting first. but when you are 2nd.
  • 09 Jun, 01:49 pm
    OFZone: Starting 1st for most of the classic map gives you an advantage and that is empirically proven. I am one of those guys that notices stuff. For example if me and you play 9 games against each other ...
  • 09 Jun, 01:49 pm
    OFZone: ... what would be the probability that you will start first in all 9 of them?
  • 10 Jun, 09:43 am
    The_Bishop: Oh no, I forgot about my games, sorry real life business..
  • 13 Jun, 08:00 am
    misunderstood: I have skipped cards with success in pretty much every situation, 2 player, multi player, 1st start, other start, early on, later on, etc. pretty much anything is better than blowing your load and quitting.
  • 13 Jun, 08:01 am
    misunderstood: Opponent could have bad dice, even with delayed cards you could cash first on 3 while opponent stuck waiting for 5 cards, you could be better strategist, opponent could make mistake, etc.
  • 13 Jun, 11:30 am
    Frogair: It really depends on the reason for attacking. If it’s breaking a bonus and it seems likely that I’ll make it I’ll go even if I lose more then the opponent does
  • 13 Jun, 04:48 pm
    misunderstood: In one of the examples provided, it was depleting a capital down from 12 to 3 when surrounded by multiple enemy occupied territories. It was not a strategic imperative.
  • 13 Jun, 04:52 pm
    misunderstood: In the other example, it was an attempt to gain a bonus, which upon failure left the bonus wide open for the taking by the opponent.  Both scenarios, IMHO, would have been better if ceasing the attack before total loss.
  • 13 Jun, 04:55 pm
    misunderstood: OFZone has many games under their belt, has a very high win rate, and has bested me more times than I've bested them. But, on this point I disagree with blowing it all.
  • 17 Jun, 04:12 am
    Frogair: Why do some players play like this? It’s 100% suicidal Game 1621700
  • 17 Jun, 06:21 am
    misunderstood: Presumably they don't realize that 3v3 is only about 21% chance of victory. I don't know why anyone ever tries it more than once in a given turn.
  • 17 Jun, 06:22 am
    misunderstood: Players would greatly improve their gameplay by using this site with regularity: https://riskodds.com/
  • 17 Jun, 06:25 am
    Frogair: Cool site
  • 17 Jun, 09:50 am
    ttranbar: thanks for the site info, useful!
  • 17 Jun, 07:08 pm
    Akkila: I like to play live speed games and i prefer 4 player games but whenever iIcreate 4 player game nobody joins so I just play 2 player games. Do you know what is the most active live speed game time site tiime.
  • 18 Jun, 12:56 am
    Frogair: I’ve never been on this site each hour of the day before but of the hours I am active I realized the site becomes quite quiet between 3/4 to 8 site time with often only 15-20 players active in the last 15 min.
  • 18 Jun, 12:57 am
  • 18 Jun, 12:58 am
    Frogair: Don’t know when has the most games going though
  • 21 Jun, 06:42 am
  • 21 Jun, 06:42 am
    Blagoje_Jovovic: 7 more teams ,starting for two weeks
  • 21 Jun, 08:12 am
  • 21 Jun, 12:26 pm
    Tennesseelogman: HAPPY FATHER'S DAY ALL
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Games waiting for players

Displaying 2 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
2 / 4 Go to game 1622332
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (25)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
Rating limit:
No limit
 
 
Created:
21 Jun 2026
2 / 4 Go to game 1622438
World Classic
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Balanced dice PPairs
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
Dice are rolled using a computer algorithm that doubles the chances of each side losing 1 army in a 3 dice vs. 2 dice battle.Balanced
Rating limit:
No limit
 
 
Created:
21 Jun 2026

Games in progress

Displaying 2 games.
Players Game id
Map
Gametype Cards Fog of war Fortification Turn order
4 Go to game 1622427
World Classic
Standard competitive game. Team This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30) This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
PPairs
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (30)
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
2 players per team.Pairs
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
21 Jun 2026
Length:
0h 24m 4s
2 Go to game 1622440
World Classic
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained A turn order setting in which each player's turn is taken one after the other.Consecutive
3m3 minute turns
Toggle details
Map name:
World Classic
Gametype:
This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch
Cards:
This card turn-in value means the value of the cards will go up each time someone turns in a set. The first set is worth 4 troops, then 6, 8, 10, 12, 15, 20, 25 and will continue to go up by 5 each additional time.Increasing
Card turn in:
With this option turning in a set after defeating a player requires 5+ cards.Normal
Fog of war:
This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No
Fortification:
A fortification setting that allows you to move only one time from one of your territories to another territory that is connected to it through a chain of territories that you own, without crossing any territories you do not own.Chained
Game style:
Standard competitive game. Ranked
Turn time:
3 minutes
Turn order:
A turn order setting in which each player's turn is taken one after the other.Consecutive
Teams:
No teams, everyone for themselves.Free for all
Dice:
For each dice roll a number between 1 and 6 is randomly chosen.Original
 
 
Started:
21 Jun 2026
Length:
0h 1m 49s