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Games waiting for players
| Players | Game id | Map |
Gametype | Cards | Fog of war | Fortification | Turn order | ||
|---|---|---|---|---|---|---|---|---|---|
| 1 / 2 | Go to game 1614295 | World Expanded |
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch | This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (20) | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes | A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent | A turn order setting in which each player's turn is taken one after the other.Consecutive |
3m3 minute turns
Password protected |
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Games in progress
| Players | Game id | Map |
Gametype | Cards | Fog of war | Fortification | Turn order | ||
|---|---|---|---|---|---|---|---|---|---|
| 2 | Go to game 1614309 | The Roman Empire: AD 395 |
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch | This card turn-in value means that each time someone turns in a set of cards it will give them 8 bonus troops.Fixed | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.No | A fortification setting that allows you to make as many chained fortifications as you wish during one fortification phase.Unlimited | A turn order setting in which each player's turn is taken one after the other.Consecutive |
7m7 minute turns
3 + Advanced cards
Balanced dice
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| 2 | Go to game 1614311 | The Roman Empire: AD 395 |
Standard competitive game. This gametype requires that you completely wipe out a player's territories in order to defeat him.Deathmatch | This card turn-in value will follow the same values as Increasing until the cap is reached, from which the turn in value will stay constant on that value.Capped (8) | This is a game setting. If turned on then you will not be able to see any territory that is not next to a territory owned by you. The log also will only show the start and end of turns.Yes | A fortification setting that allows you to move only one time from one of your territories to another of your territories adjacent to it.Adjacent | A turn order setting in which each player's turn is taken one after the other.Consecutive |
3m3 minute turns
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