• 36 posts
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Matty wrote:
I hope you wont radomly assign colours, but yes, the player's names and links to profiles at alot of places should be replaced with the colour names (calling a player "orange" is better than calling him (her) "player 7" I think).
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
bluebird005vis wrote:
Well, you could have both types life, all normal options would apply as far as I'm concerend but perhaps taking the programming involved into account a " typical fog" map were everyone can see only the neighbouring territories would be the eassiest to start with.
If people like to play this type of game they could then expand it to a regular map were everything is visible execpt the identity of the players but then the politics would come into play again.

A capitals game where you could not see where the capital is would also be fun I think.
All the players would be forced to go exploring instead of just collecting enough armies to launch an assault on the least defended capital.

I wonder if players would then start to develop something like a secret handshake wereby you get unspoken agreements between players.
Matty wrote:
If you randomly assign capitals you will get unfair capital positions.
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
bluebird005vis wrote:
You don't have to randomly assign them but now they are all equally close to one another.
I would make it so they can vary 1 territory ( some are 4 territories appart other could be three ).
The fog would compensate for this and lets be honest, the capitals might be spread equally but often the player with the most territories near by or a clear path to another player has the advantage.
If you are locked in ( surrounded by your own troops )at the start you have a clear disadvantage.
Ergo, there are unfair starting positions now too.
bluebird005vis wrote:
If you wanted to make a really fair capitals game you would have to programe it so no player starts with an extra bonus and now one is locked in and all territories are spread evenly.
tontot wrote:
That is a great idea. One more benefit is that highly rank players will more likely play with new "dots" players without worrying new players just try to attack and kill highly rank players thinking that they will earn points / pride / whatever (even though they will eventually lose the game)

Now to the programming part. You only need to do 3 things

- Program an IF clause. In this type of game, instead of displaying player name, display COLOR.
For example, Abraham Bay (Blue) attacks Mattheu (Yellow) conquering it, killing 1 troops, losing 1.

- Disable the chat

- At the end of the game, update the log and replace Color by actual Player Name

lifeinpixels wrote:
Oh, so this will retain color? I think it would be interesting to have the entire board grey. You don't know who's borders end where, all you know is your own color.
Cireon wrote:
tontot - Sep 28, 08:00 PM
- Program an IF clause. In this type of game, instead of displaying player name, display COLOR.
For example, Abraham Bay (Blue) attacks Mattheu (Yellow) conquering it, killing 1 troops, losing 1.
That's more than one if-clause. Also, before I can actually use an if, I need to add a new game type, make sure it can be selected in the create game page, that it shows right in the lobbies, etc.

tontot - Sep 28, 08:00 PM
- Disable the chat
Admittedly not hard to do

tontot - Sep 28, 08:00 PM
- At the end of the game, update the log and replace Color by actual Player Name
This probably is a simple if, if the log structure is set up properly. Otherwise it's going to replace the whole log which I don't want to do.

Also, what do you think of making sure that joining the game is not shown on the player's profile, so you can find out who you are playing with?

What I wanted to say with this: it is not at all easy to just do these things. Even if they sound very simple, this site is so big and complicated by now, there are lots of things you have to think about to make such a small change.

That is why I did not ask people to tell to program this: I know that! Just tell me where the changes in the interface will occur. I think I got them all complete here, but maybe I overlooked something.

@LifeInPixels: interesting idea, but completely impossible to play.
“This is how humans are: We question all our beliefs, except for the ones that we really believe in, and those we never think to question.”
- Speaker for the Dead, O.S. Card
bluebird005vis wrote:
If you have to make a new game type, could you not make it so that in that game type there is no link with a player's profile and the games he or she has joined?
I assume that in each game type this link has to be programmed, just leave the link out for that specific game type.
If I sound nuts, my last experience with programming was on a commodore 64.
SpamFree wrote:
This is an intriguing idea. I think that chat could be enabled in a limited sense using colours, as tontot suggested above for game log. Of course this makes it possible for players to announce who they are. This seems unlikely, but will undoubtedly happen, especially with trollers. However, I suppose it could be used in a bluffing sense as there could be players announcing themselves as another player. I can definitely see where this might be abused. These concerns aside, I think the idea is a Great one.

naathim wrote:
Why don't you just take colors out of the equation? Make all enemy territories grey? I hate playing true fog where you can't see the numbers of enemy, but there is that option as well.

If you remove chat (and the who's playing box) and enemy colors, and like tontot and spam said, you can have the colors maybe in the log if you want. It would make for a very fun fog game.

That absolutely no one would play because people hardly ever pull themselves off world classic...
SpamFree wrote:
naathim, not everyone plays World Classic, but many do (especially noobs) because it is not too huge and is generally more familiar.

I think this option would be best with fog, as it is now, only simply substituting colours for player names (and removing associated links etc.) in chat and game log, until after the game is over.

Also, I would like to clarify that I would only support such an option as an addition to, rather than a replacement for, the current fog gameplaytrong>trong>[/b][/u]. ("Fog+" or "Super Foggy" or "Souper Fog" or "Soupy Fog";)

The_Bishop wrote:
I'm not a fan of Fog but this idea sounds good and can be applied in all game types and options, not just Fog.

Several ideas are there: one thing is to see all the opponent territories grey - I dislike that, it looks unplayable to me - one thing is to cover the player identities - and this is what I like.

How to implement it? I think the most simple way is: assign random colors and substitute the player names with color nouns. All the other things normal: show troop colors on the map and allow players to know who is in the game, just don't allow to know what colors they are.
For example I am in a game with Alvin, Bob, Charlie and Dylan, I know who is in the game but when I attack Green or Red I don't know who I'm attacking. This way we don't need to modify the whole site!

I think the chat also may stay open. Allow players to chat with their names but without show their colors. For example all names are grey. Or just block the chat, I think is better.

All color-name associations should be not revealed until the game end.

Just my 2 cents. ;)
«God doesn't play dice with the World» ~ Albert Einstein