Forum Game. (Mafia)
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Hoodlum wrote:
HOODTOWN DEVELOPMENT UPDATE

Work on the external HoodTown guide and Host Desk is progressing well. I have been running full mock Days and Nights to find mechanical gaps before the real game begins.

Recent improvements include:

• Automatic Night-action resolution and private result messages
• Automatic ability-charge tracking for alerts, bullets, vests, executions and other limited abilities
• Day voting, Final Hour locking and automatic lynch results
• Last Wills, forged Wills, cleaned roles and bloodied Wills
• Clear reminders when private results still need to be sent
• Collapsible dead-player records to reduce scrolling
• Full-Moon tracking for even-numbered Nights
• Improved Jester lynch and haunt handling
• Retributionist abilities now return the appropriate information, including borrowed Lookout results
• Automatic detection of Town, Mafia and Neutral victory conditions

The Amnesiac system is also being automated. When an Amnesiac remembers a dead role:

• Their role and alignment will update automatically
• The remembered role will be announced publicly without revealing their identity
• They will receive a new private briefing explaining their ability and objective

A successfully lynched Jester will now be recorded as having earned a permanent personal victory. They will receive a private victory message and may haunt an eligible guilty or abstaining voter during the following Night.

The anonymous HT accounts remain the main feature of this game. Players will still need to conceal their normal writing habits, personalities and alliances while trying to identify everyone else.

The HoodTown website will be provided when the current rehearsal and testing stage is complete. Testing is already proving worthwhile—we are finding and fixing unusual role interactions now instead of encountering them during the live game.
these 3 words.
Hoodlum wrote:
HOODTOWN — THE SIMPLE VERSION

HoodTown may look complicated because there are lots of possible roles and mechanics, but you do not need to learn everything before joining.

The basic game is simple:

1. You will be secretly assigned a HoodTown account and role.

2. During the Day, talk to the other players, share information, lie if necessary, and vote for whoever you believe should be lynched.

3. During the Night, use your role ability and communicate privately with anyone you choose.

4. Follow your role’s objective and try to help your faction win.

5. I will handle the complicated mechanics, process the actions, and send you the results.

The external HoodTown site is mainly a reference guide and hosting tool. You do not need to memorize it. Your private role message will explain what your character can do, and you can check the site whenever you need clarification.

The anonymous HT accounts actually make things easier and more entertaining. Nobody knows who is behind each account, so previous reputations do not matter. You can disguise your usual style, imitate another player, or create a completely different personality.

If you have played Mafia before, the basic idea has not changed: Town searches for threats, Mafia deceives and eliminates opposition, and Neutral roles pursue their own objectives.

You do not need to be an expert. Most of us learn these games while playing—I often fake it until I make it myself. Ask questions when needed, follow your role instructions, and enjoy the chaos.
these 3 words.
Hoodlum wrote:
HOODTOWN SITE — NOW OPEN FOR TESTING

The HoodTown website is still under construction, but you can now explore it here:

Open HoodTown

You can:

Browse all 40 possible roles
Learn the rules and game mechanics
Read the FAQ and strategy guides
Test mock games using the Host Desk
Learn HoodTown by playing the Trivia game
Try the LynchMob Hangman game

Games:

Play HoodTown Trivia
Play LynchMob Hangman

Anything entered into the Host Desk is stored only inside your own browser. You cannot alter my Host Desk, affect the real game or change what another person sees.

You can safely create mock setups, enter votes, submit Night actions and test how different abilities interact.

If you discover something incorrect or confusing, please tell me:

Which roles were involved
Which actions you selected
What you expected to happen
What actually happened

Screenshots or copied results will also help.

The tools may eventually allow other players to host their own HoodTown games—or provide the foundation for entirely new Mafia themes.

Have a look around, test everything, learn the game and see if you can break anything before the real game begins.
these 3 words.
zen330 wrote:
I'll play.

Not sure about AI-analysis being allowed though.. if AI can virtually "solve" very complex game like chess, Go, or poker then I wonder if anyone using it would have a dominating advantage that could make the game less fun for non-AI users.
A decent player looking for TvT games (one team vs. one team), feel free to invite me if you have a game you need an extra player for.
zen330 is online.
Tennesseelogman wrote:
I wonder if anyone using it would have a dominating advantage that could make the game less fun for non-AI users.
no way - as a matter of fact - us upper level humans can take advantage of that and turn ai back on itself. and if i use big words like recruitmizations, it will just shut down and go pout
Live long and prosper
Tennesseelogman is online.
Tennesseelogman wrote:
so - we have 11 so far = ajs, akk, 2oc, tenn, k8, abs, ely, cwolf, awk, vic, zen
20 would be fun but will you start w less?
Live long and prosper
Tennesseelogman is online.
zen330 wrote:
I'll play.
A decent player looking for TvT games (one team vs. one team), feel free to invite me if you have a game you need an extra player for.
zen330 is online.