I don't think there is an advantage on getting the Australisn cap. I just think it's weird the effect of that cap on the game. There is no concrete advantage on conquering the region, but it's a concrete disadvantage to stay inside the bottle with 1 exit only.
If I get the Australian cap then I play like every other, just taking cards and reinforcing cap; at some point rather then spend troops elsewhere to take a card I prefer to take some 1's territory around my cap, then the second one together with Indonesia. It doesn't cost me so many troops to conquer the region, I only take cards like every other, and once all my forces will be in Indonesia then I will push one hop more to Siam so gaining a greater mobility. It's just what every player does, from beginner to expert, when he gets a cap in a dead-end.
The result then is that we have got 2 adjacent caps, India and Siam, that's highly weird, really I would never set a cap in a dead-end, but if we are forced then distances should be measured from the "neck of the bottle", India and Siam are adjacent! In World Modified the bottleneck is Indonesia rather than Siam, not adjacent to India then, but still 2 caps are closer compared to the others. But okay let's say in World Modified it can stay, but for World Classic we need a change.
@Aeronautic: I am the one who proposed the Aussy-Africa connection in a map that I have called World Reformed
(look here) and I have excellent caps for that map, specially 4 and 7 players.
I don't think there is an advantage on getting the Australisn cap. I just think it's weird the effect of that cap on the game. There is no concrete advantage on conquering the region, but it's a concrete disadvantage to stay inside the bottle with 1 exit only.
If I get the Australian cap then I play like every other, just taking cards and reinforcing cap; at some point rather then spend troops elsewhere to take a card I prefer to take some 1's territory around my cap, then the second one together with Indonesia. It doesn't cost me so many troops to conquer the region, I only take cards like every other, and once all my forces will be in Indonesia then I will push one hop more to Siam so gaining a greater mobility. It's just what every player does, from beginner to expert, when he gets a cap in a dead-end.
The result then is that we have got 2 adjacent caps, India and Siam, that's highly weird, really I would never set a cap in a dead-end, but if we are forced then distances should be measured from the "neck of the bottle", India and Siam are adjacent! In World Modified the bottleneck is Indonesia rather than Siam, not adjacent to India then, but still 2 caps are closer compared to the others. But okay let's say in World Modified it can stay, but for World Classic we need a change.
@Aeronautic: I am the one who proposed the Aussy-Africa connection in a map that I have called World Reformed [url=https://dominating12.com/forums/1/news-announcements/610/world-modified/post/33598#post-33598](look here)[/url] and I have excellent caps for that map, specially 4 and 7 players.
«God doesn't play dice with the World» ~ Albert Einstein
«War is God’s way of teaching us geography» ~ Mark Twain