A Hoodlum map
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Hoodlum wrote:
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Dragonport (click to show)

Dragonport
A 2020 dabble. A fantasy theme, dragon riders, dragons and crystals, crystals/gems as ports.
dragons are counted as territories and can connect to their specific coloured ports making gameplay maneuvers across the map.
recently added the super bonus (big islands).
names were generated or whatever i was thinking at the time.

*had the idea of making it like world inverted where players can earn their name as a territory, but that might take forever and i can't be bothered editing it every time haha.


map is already input while developing, yet to update this edit (current test game going).

85 territories.
currently 25 available bonuses. this includes the super region feature

latest comments in the map dabble
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Dima wrote:
AS i Said, in Terms of Design (color Palette, Island structure, brightnes/darkness, contrast, Basic outlay) IT ist my fav of all your Maps so far. Also better than romen emp.The color Palette and contrast Level make It rly pleasure to the eyes to wach on IT. Very cool.

You definetly need to keep that Island bonuses. They enrich the Game & are Not too complicated.

Regarding named: you can - If you want - Take real gem names for (some) territories. For example greenish territory get names of Green gems, such AS Malachit (my fav gem!). IT could make It easier to associate names and Territories with each other and fit Well with the thematic Focus of the map on gems.

The tree lines dont add much in my opinion, i would remove them at all. The map IS designed in a way that makes IT Look good without trees, i would Not "over crowd" this Kind of map with Details and keep it "sterile".
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
Dima
AS i Said, in Terms of Design (color Palette, Island structure, brightnes/darkness, contrast, Basic outlay) IT ist my fav of all your Maps so far. Also better than romen emp.The color Palette and contrast Level make It rly pleasure to the eyes to wach on IT. Very cool.

You definetly need to keep that Island bonuses. They enrich the Game & are Not too complicated.

Regarding named: you can - If you want - Take real gem names for (some) territories. For example greenish territory get names of Green gems, such AS Malachit (my fav gem!). IT could make It easier to associate names and Territories with each other and fit Well with the thematic Focus of the map on gems.

The tree lines dont add much in my opinion, i would remove them at all. The map IS designed in a way that makes IT Look good without trees, i would Not "over crowd" this Kind of map with Details and keep it "sterile".


www.gemsociety.org

Hast a cool Database on gems
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
cool idea. yeah ill go with renaming the territories to gems, now that it has that theme. plus, i like to learn stuff when making maps, usually it's history and geography, this will make it fun
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The_Bishop wrote:
Garnet gems may theoretically be of any colors, but actually they are (most commonly) of a dark red color, called 'garnet' color. Therefore my critics is that it's too easy to confuse Ruby & Garnet, plus garnets are generally not so precious as rubies and emeralds. So why not to pick another one, like blue sapphires for example? Just curious...
(Even yellow sapphires would be fine for me, just turn the beige dragon into a yellow dragon and call him Sapphire, rather than Garnet)
https://www.gempundit.com/gemstones/precious
«God doesn't play dice with the World» ~ Albert Einstein
Hoodlum wrote:
well, i don't know much about gems/crystals, so now im realizing that a lot of gems with the same name come in different colours
and there doesn't seem to be enough uniqueness in names (for the amount of territories in this map). so ill just give some specific territories (region territories) a gem coloured theme, while the rest will get possibly gem nicknamed according to the space of the territories
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