Divorce & Decline
  • 71 posts
  • Page 4 of 5
The_Bishop wrote:
@Hoodlum
I think before we receive a feedback it will be Christmas again!
Let's just load the new image and see how it looks.
«God doesn't play dice with the World» ~ Albert Einstein
Dima wrote:
Just Release it, its a good Mal. I'll be willing to Start a capped cards Tournament on this map
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
The_Bishop wrote:
Ah yes yes, wrong post sorry, I was talking about the other Hoodlum's map
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
Dima
Just Release it, its a good Mal. I'll be willing to Start a capped cards Tournament on this map

This map is ready indeed, I'm just waiting a few days not to eclipse Nga Toa that have been recently released and haven't received much of feedback yet. Then the true release will be when we will end the beta test.

Edit Note: Admins and moderators can create games on this map (if they know how) by using the map code 93.

However running tournaments during the test phase it is not recommended, because glitches can happen and modifications can occur!
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
I'm glad to have a Roman Empire map, plus a specific time of the Roman Empire, when the split occurred, so cool. I like it!
BUT

@Hoodlum
I know the fit of circles and labels is hard in this one, but I think it can be improved and in some cases it really needs to, because circles are too close to each other and many territory labels are covered by circles. I have an image here to show what I mean:
Spoiler (click to show)

Circles which are half over the sea (or even mostly over the sea) are perfectly fine and understandable, for example I marked 4 of them with a green V (or how that sign is called). They don't need to stay strictly inside the territory, they can be relaxed all along the sea costs and all along the Roman Empire borders.

It seemed to me to see 2 territories labelled as #I (Latin for 1), instead one them is actually #L (Latin for 50) but it's partially covered. All those labels are not Roman province names, they are just Roman numbers, you can even modify the numbering order if you want, still keeping some logic of course. For example swap the 5 (long) labels on the small gray region with the 5 one's on the large purple region. I'm pretty sure they have no meanings other than just being numbers. By the use of normal numbers everything would be much easier, however I wouldn't do that, because the map would lose his Roman/Latin look. We can decide to use real province names just on cards perhaps, with the Roman number in brackets as a reference: this can be done at any moment (I actually have a map with real province names (of that exact year) and it can also be found everywhere on the web).

Last note: some territory labels on the light background are a bit hard to read.

EDIT: Please, check also capital white rings which make things even worse.
«God doesn't play dice with the World» ~ Albert Einstein
Hoodlum wrote:
i agree. they are cramped in there. the only thing that can be done is to move the circles around in the cartography panel. or remake the map from scratch, as the original source file is probably in my external hard drive my daughter recently accidentally wiped with her playstation, which i was gutted, more so because it had saved family videos. hoping to retrieve and repair the hard drive.

hmmm. i may have a copy without the text somewhere, that is a solution. i believe i originally labelled the territories by way of chronological order the territories were conquered by the roman empire. ill take a look if i can find a copy.

*edit

if i remember. i think i may have sent you a copy in an email once. i think u wanted to experiment with it. ill have to take a look in my emails

*edit

i might have used a different email other than the main one i use (i forgot), so you might have to check yours.
i found copies of other maps that i sent to myself via email. glad i did that, it's probably safer than keeping on hard drives that always crash lol
Hoodlum is online.
The_Bishop wrote:
Mmh, yes I have a copy saved somewhere. Even for me it is not so easy to find... An old broken PC
I can't remember if it was with text or without...
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
Perhaps I'm too sick with those circle placements.

Anyway I can try to adjust them a little bit myself (in the panel) with also doing some minor graphic changes to move territories tags.
Let see how it goes..
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
I did my best to improve the fitting, it wasn't easy. Anyway circles and tags are just a detail and they can still be changed.
So let's start the beta-test now!! Hoping for some feed-back plese! Wow this has been waiting for such a long time! I'm glad to finally release it.. :)

Spoiler (click to show)

Note: I think the punctuation in the title it's unnecessary. So I'll change it
from The Roman Empire: AD395 to The Roman Empire AD 395 being consistent with Zealandia AD 202020
«God doesn't play dice with the World» ~ Albert Einstein
Dima wrote:
is it still ppssibke to change the territory names? real names are more realistic, historicaly accurate and makes easer to remember the territories. regarding place: i think there is enough place for real names. they can be added near the territories, on the water or gray part of the map. and the roman numbers as names are also long, so it doesnt matter whether we take numbers or real names.
of course, i coud research the real names
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Hoodlum wrote:
Dima
is it still ppssibke to change the territory names? real names are more realistic, historicaly accurate and makes easer to remember the territories. regarding place: i think there is enough place for real names. they can be added near the territories, on the water or gray part of the map. and the roman numbers as names are also long, so it doesnt matter whether we take numbers or real names.
of course, i coud research the real names
although bishop and myself could probably manipulate pixels to try that, (as he attempted recently) it's too much hassle, with the hard copy, since there is a lot of territories we would have to do it to. the roman numerals work theme wise, and they are definitely shorter than real names in most cases, before I had a eureaka moment to use roman numerals, i initially started out with real names. also theme wise, the numerals are in chronological order of territory expansion before the division and decline. You can see how the empire spread around the Mediterranean sea

what we could do is have the alternate text written as a reference in the forums where people could direct to.
i'd still like to attempt doing this with bbcodes for ALL maps also

eg:
I = Roma
II =
III =
IV =


bb code
I (Roma)
Hoodlum is online.
The_Bishop wrote:
Nah, I think Roman numerals, are just fine, and they are easy to type on the chat
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
i'm not sure the article 'The' has to be part of the map name or not...
«God doesn't play dice with the World» ~ Albert Einstein
The_Bishop wrote:
Blagoje_Jovovic
Capitals position there is need to be reordered
for 9 is verry bad spoted

@Blagoje_Jovovic Why "very bad"? What doesn't work?
«God doesn't play dice with the World» ~ Albert Einstein