Like in Chess?
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Thorpe wrote:
lifeinpixels
2. Communication. I propose that we allow private messaging between teammates that the other team can't see. Since individual players in normal games don't have to share their thoughts and strategies with their opponents, I think we can treat teams similarly.
3. Points. It's understandable that players may not want to suicide for the benefit of their team if they will lose points even if their teammate secures the victory. Therefore, I think that for this type of game play to work I will have to arrange for points to be returned after each game, and if possible, divided among the winners. I will talk to the staff to see what we can do about this. Worst case, we will play a non-points tournament.

This is no change...it was never for personal points just for the team. As for the messages we have done this with the Light Blue team and look at our standings...it really helped...lol

I really like the idea of two team mates against others and this can even be done with more than just two teams...

4 player game = two teams
6 player game = three teams
8 player game = four teams
and so on.

So really you can add or subtract team members by two...till you get four or should we have a team of more or less? We could have brackets for "Two Player teams" "Four Player Teams" and so on. We could set the number of games that you have to complete for the team and then that team is done playing and has to wait for the other teams of that bracket to finish before all the numbers are added up. This way you can join more than one team...
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
MuzuaneAskari wrote:
I guess that your suggestion it's basically the Team Games the staff is working in. I really find it quite interesting but I don't think it will work. The reason? It's something you have already said; imagine that two team members are first and second in a turn, when sets are in, let's say 20/25 they will play around 55 troops of reinforcement when in the game reinforcements had been much smaller turns before.
Something should be do have a "normal order of players" in the game.

The other thing I would like to suggest it's that in every game should be at least 3 teams, I have played many team games and luck it's quite important in a 2vs2 game.
Gato que avanza, Perro que ladra
lifeinpixels wrote:
Yes my suggestion is basically a team game that the staff is working on. However, you did call this the "team" tournament, so that's why I'd like to actually use teams in each game. We can use this as a trial to see how it works; if it flops then we can consider reversing the points. Matty has agreed to help award points in finished games though, so I don't think there are really any other roadblocks to trying this out.
aeronautic wrote:
I like the idea of teams of 2 in the same game.

The points system however, I would like it to be for prestige only, a league table perhaps, with fixtures and start dates for each game?

If you prefer it to be real player points received and lost, you could have an entry cost of 6 points from each player making a pool of 48 points from a 4 Team Tournament where when the league is finished, 1st place Team would receive 24 points (12 points each, doubling their entry points) from the the pool, 2nd would receive 16 points (8 points each = +2 for each player) and 3rd would get 8 points (4 each = -2) 4th would get 0 points (-6 each entry points). This is an example and could be a higher figure always divided by 8 for a 4 Team Tournament. If the Tournament was for say 16 Teams, the points for 1st, 2nd & 3rd would be double of course. This would encourage a much larger Tournament League, which could be a very big points pick up for 1st 2nd & 3rd places and very little loss to each entrant.

Also MuzuaneAskari's comments about the possibility of a team being set as 1st and 2nd to play in a game and they could effectively pick up huge reinforcements if both turning-in in the same round and dominate the game.
Could each game to be set where the player order is random for the first player, but allocated alternately for each other player?
Team 1 = Player 1A / Player 1B
Team 2 = Player 2A / Player 2B
Example = (Player 1A was randomly chosen to play first, so Player 2A/B would be allocated 2nd to play, Player 1B 3rd and Player 2A/B 4th)

I also have a suggestion that would force all players to stay in the game and not suicide for the win, this is the finished game point allocation should give - (minus) points for last place (1st to die)
Points:
1st +10
2nd +5
3rd +3
4th -3
This means that if you die first but your team mate wins, you still lose the game as 2nd & 3rd gets more points. Now, I know you are all going to say that it would allow the other team to gang up on 1 player and take him out and just let the other remaining player win, but this would actually be a bad tactic as, if all the attacks are toward one player, his team mate has the easy opportunity to defend him from behind the lines, effectively attacking the the other team from their rear. Plus there is the tactic of being enclosed by a strong team mate's troops where your team mate can allow you to just reinforce constantly and at any time open a route for you to burst out. The alternating team play would also allow a player to place large troop collections facing 1 attack point, so both the other team players could not attack unless the first attacker moves his troops away and the next attacker takes his place 2 turns on. In the meantime, the defenders know what is happening and can regroup, attack their rear, break bonuses prior to next attack wave and a multitude of new tactics.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.
Matty wrote:
About colors:
You can just pick pink and purple agasint red and orange (or yellow and orange).
They look alot enough to work.

About points: I can reverse all points and give and substract everyone a fair amount, but you guys will have to give me the game links and a fair way to divide them, all in one post / message.

(If you want me to do something with points for the last 4x4 games you also have to give me the links and remember me of what the way of wanning points was).
"Strength doesn't lie in numbers, strength doesn't lie in wealth. Strength lies in nights of peaceful slumbers." ~Maria
BrewDog wrote:
Yeah same team games! I'm down for that. That's what I thought we were going to do all along.
Sygmassacre wrote:
Lets try 2v2(v2v2)? out and see how it goes. My philosophy on points is I dont care as any points I lose means there is a lot more fun to be had getting them back but like any tourney in any sport a little outlay for a lot of gain is always enticing so I favour an entry fee to be distributed to 1st, 2nd etc, at the end of the tourney as aeronautic suggested above.

Also, killpriest has expressed an interest in playing and has found a team
A Harmonic Generator Intermodulator
 Σ
Thorpe wrote:
I can and would step-up a board with all the stats on them. The team captain would be in charge of telling me who died in what order in the game.

I can make a avatar for each team and then they can be any color on the game. This way we can have more games running...with more games...cause they would have to play so many games to finish. If you do this killpriest could start later and still compete. Then have a closing date for the tournament matches, or a two month starting time, so after two month after we start ...no new enteries.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Spartakus wrote:
Aeronautic andjelicic is out of team now we have new member OldDogGen :) Life in pixel i agreed (i didn'd read all to moch :D :D ) but i play to winn every game no problem for all changes, i like staf to play example 2 red plaers against to blue player in game if is that posible 2 v 2 :)
lifeinpixels wrote:
Aeronautic, one teammate suiciding for the benefit of the team is going to be allowed, and will a unique and important tactic in team games. I think there should be no punishment as you suggest. Instead. the last man standing wins the game for his team, same if the last two members are on the same team.
I do agree with you and Muzuane though that teams should not play back to back turns. Matty, do you (or any other programers) know how we might easily avoid this situation?

Matty, I like your color suggestion, however it won't work well in an 8 player game. But we should be able to do just fine with the current colors so don't worry about adding any.

Thorpe, I appreciate your help! A board like marcoxa uses for his tournaments would be good... though I think a much smaller simpler one would suffice (in the interest of faster page loads). I also agree with you that we should have teams should not necessarily stick to a certain color in each game since there will not enough colors to go around. That's not a big deal though.

One more issue is how many players are we going to have on the first tournament. I think it should be a relatively small and quick one to start out with, probably no larger than the last one, so that we can make sure everything goes smoothly and I have time to help with any difficulties that may occur. At the same time, though, I hate to turn away anyone wanting to play! What do you guys think?
Thorpe wrote:
I agree with the size of the board and this is one of the reason a spoiler can be used.

The reason I put in my two cents is that you can add a subtract teams ...if you use the way I thought of. Starting date...till ? and the ending date for the first tournament.

You give a chance for all to join and each game can be played...and you have so many games that you can play. I even think a team can challenge another team to a match and set it up, then just inform us that it is a team match.
 
Ok Give me the "Team Name" and I can start on the avatars that you want.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
lifeinpixels wrote:
There are just a few more things I'm working out before I officially open it up to players.

But I'm still a little confused on what you're suggesting Thorpe. Do you mean to put a number of available spots and let them fill up, then start from there? Correct me if you think I'm wrong, but I think that we should keep the first spots open to the original tournament players in case they want a spot, then open it up to everyone else. How about 8 teams of 2? We can play 4 2v2 games and the final game will be a 2v2v2v2 game with the winners (and possibly one for the losers).
Thorpe wrote:
My thought is that you can have the option to play anyone team you want...but you have to play all the teams once. You can join in up any time. Really this is about team points. 

Say you have a team that does not finish or just loses the members, or you have a team that wants to join? What can you do?

My thoughts is to have it like we have for the site, but it will not be "I really want to beat Vexer or lifeinpixels, they are the Generals, and by default... the best players here" But "I really want to play those "Pink Pixies, they are the best team"

This has been my thoughts from the beginning and that is why I did not use tournament as the name, but team matches. So you will be playing for the team points and not lose or gain personal points.

This will let you play the better players...through "Team Matches" and give the site some fun with a different gamestyle. Members will get teams and join and they will just win/lose for the team. You will never have to reject a team or tell them to wait.


Now if you do not like all of the ideas use a shut-off point for the games and a starting time. Re-read my other post above and it my make some sense.
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
Thorpe wrote:
Spartakus
2 red plaers against to blue player in game
Yes it is...Fendi did it a long time ago with a member she turned into a "Piggy"
Spartakus
andjelicic is out of team now we have new member OldDogGen
Now how would you give out the points at the end of the tournament?
aeronautic
The points system however, I would like it to be for prestige only, a league table perhaps, with fixtures and start dates for each game?
95.5% of the time you kill a players cap before your 2nd turn in... you fail or die next
lifeinpixels wrote:
Thorpe, are you saying that we should have unlimited spots available to play? For one, this is no longer a tournament, this is simply a place to play team games. Not what I was thinking, but but it could potentially work. Secondly, I am unable to manage a large number of games, at least in the beginning. So I think we should keep it to a tournament style with limited availability. This will be much easier for the first time. Does this make sense? Do you still have any objections?

I am currently playing a few games to test out everything and make sure it all runs well. I want this to be a smooth process when everyone starts. If you guys want, you can watch the games and offer suggestions to the rules we've proposed.

http://www.dominating12.com/?cmd=game&sec=play&id=215073
http://www.dominating12.com/?cmd=game&sec=play&id=215074
http://www.dominating12.com/?cmd=game&sec=play&id=215075
http://www.dominating12.com/?cmd=game&sec=play&id=215076