I like the idea of teams of 2 in the same game.
The points system however, I would like it to be for prestige only, a league table perhaps, with fixtures and start dates for each game?
If you prefer it to be real player points received and lost, you could have an entry cost of 6 points from each player making a pool of 48 points from a 4 Team Tournament where when the league is finished, 1st place Team would receive 24 points (12 points each, doubling their entry points) from the the pool, 2nd would receive 16 points (8 points each = +2 for each player) and 3rd would get 8 points (4 each = -2) 4th would get 0 points (-6 each entry points). This is an example and could be a higher figure always divided by 8 for a 4 Team Tournament. If the Tournament was for say 16 Teams, the points for 1st, 2nd & 3rd would be double of course. This would encourage a much larger Tournament League, which could be a very big points pick up for 1st 2nd & 3rd places and very little loss to each entrant.
Also MuzuaneAskari's comments about the possibility of a team being set as 1st and 2nd to play in a game and they could effectively pick up huge reinforcements if both turning-in in the same round and dominate the game.
Could each game to be set where the player order is random for the first player, but allocated alternately for each other player?
Team 1 = Player 1A / Player 1B
Team 2 = Player 2A / Player 2B
Example = (Player 1A was randomly chosen to play first, so Player 2A/B would be allocated 2nd to play, Player 1B 3rd and Player 2A/B 4th)
I also have a suggestion that would force all players to stay in the game and not suicide for the win, this is the finished game point allocation should give - (minus) points for last place (1st to die)
Points:
1st +10
2nd +5
3rd +3
4th -3
This means that if you die first but your team mate wins, you still lose the game as 2nd & 3rd gets more points. Now, I know you are all going to say that it would allow the other team to gang up on 1 player and take him out and just let the other remaining player win, but this would actually be a bad tactic as, if all the attacks are toward one player, his team mate has the easy opportunity to defend him from behind the lines, effectively attacking the the other team from their rear. Plus there is the tactic of being enclosed by a strong team mate's troops where your team mate can allow you to just reinforce constantly and at any time open a route for you to burst out. The alternating team play would also allow a player to place large troop collections facing 1 attack point, so both the other team players could not attack unless the first attacker moves his troops away and the next attacker takes his place 2 turns on. In the meantime, the defenders know what is happening and can regroup, attack their rear, break bonuses prior to next attack wave and a multitude of new tactics.
I like the idea of teams of 2 in the same game.
The points system however, I would like it to be for prestige only, a league table perhaps, with fixtures and start dates for each game?
If you prefer it to be real player points received and lost, you could have an entry cost of 6 points from each player making a pool of 48 points from a 4 Team Tournament where when the league is finished, 1st place Team would receive 24 points (12 points each, doubling their entry points) from the the pool, 2nd would receive 16 points (8 points each = +2 for each player) and 3rd would get 8 points (4 each = -2) 4th would get 0 points (-6 each entry points). This is an example and could be a higher figure always divided by 8 for a 4 Team Tournament. If the Tournament was for say 16 Teams, the points for 1st, 2nd & 3rd would be double of course. This would encourage a much larger Tournament League, which could be a very big points pick up for 1st 2nd & 3rd places and very little loss to each entrant.
Also MuzuaneAskari's comments about the possibility of a team being set as 1st and 2nd to play in a game and they could effectively pick up huge reinforcements if both turning-in in the same round and dominate the game.
Could each game to be set where the player order is random for the first player, but allocated alternately for each other player?
Team 1 = Player 1A / Player 1B
Team 2 = Player 2A / Player 2B
Example = (Player 1A was randomly chosen to play first, so Player 2A/B would be allocated 2nd to play, Player 1B 3rd and Player 2A/B 4th)
I also have a suggestion that would force all players to stay in the game and not suicide for the win, this is the finished game point allocation should give - (minus) points for last place (1st to die)
Points:
1st +10
2nd +5
3rd +3
4th -3
This means that if you die first but your team mate wins, you still lose the game as 2nd & 3rd gets more points. Now, I know you are all going to say that it would allow the other team to gang up on 1 player and take him out and just let the other remaining player win, but this would actually be a bad tactic as, if all the attacks are toward one player, his team mate has the easy opportunity to defend him from behind the lines, effectively attacking the the other team from their rear. Plus there is the tactic of being enclosed by a strong team mate's troops where your team mate can allow you to just reinforce constantly and at any time open a route for you to burst out. The alternating team play would also allow a player to place large troop collections facing 1 attack point, so both the other team players could not attack unless the first attacker moves his troops away and the next attacker takes his place 2 turns on. In the meantime, the defenders know what is happening and can regroup, attack their rear, break bonuses prior to next attack wave and a multitude of new tactics.
Hyd yn oed er fy mod Cymraeg , dim ond yn siarad Saesneg, felly yr wyf yn gobeithio y bydd y cyfieithu yn gywir.