• 34 posts
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Francisco_I wrote:
I’ve been thinking about some ideas to make the app more usable on mobile.
We could add Firebase notifications so users get a push notification when it’s their turn.This could also support reminders (e.g., if someone hasn’t played in under an hour) and ideally be customizable from the user’s side. For this to work, the devs would need to handle the Firebase project setup and integration.
Francisco_I wrote:
Hi everyone,

I’ve been struggling with a long-term issue when handling an elevated number of games. Whenever the list grew big, operations were painfully slow. After a lot of digging and optimization, I finally managed to solve it.

The result?
Reduced the execution time from 13 seconds for 100 games down to just 0.2 seconds!

This has been a major bottleneck for me for a while. The key was identifying where unnecessary processing was happening with large collections and restructuring the logic to avoid redundant operations.

Feels amazing to see this speed-up after so long!
Francisco_I wrote:
Hey everyone,
I am excited to introduce a brand-new feature that takes your gaming experience to the next level!
[image]
Our AI Game Assistant can:
  • Instantly analyze the current state of your game.
  • Recommend smart strategies and possible ways to play so you never get stuck.
  • Add a bit of fun with psychology “warface” tricks to mess with your opponents.

Highlights:
  • Supports up to 140 languages, making it truly global.
  • Works with ongoing games, so you can jump in at any moment and get guidance on the fly.

I’m honestly not sure if this tool is going to be loved by everyone — but that’s why I’m here. I’d love to hear what this community thinks.

Regards!
Francisco_I wrote:
Hey everyone!
The first mobile version of Dominating12 is now available for testing!

Android (Google Play – Beta):
https://play.google.com/store/apps/details?id=com.anleo.dominating

iOS (TestFlight):
https://testflight.apple.com/join/Q3U9jRWb

This is the very first release for mobile, so I’d really appreciate your feedback. Please try it out, let me know your thoughts, and report any bugs or suggestions.

Thanks for your support, and I hope you enjoy the game!
Vojto wrote:
Very good, the only thing that the statistics come only from my games
Dima wrote:
do i simply need to log in with my d12 account to use it or do i need to create a new accound for the app?
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Francisco_I wrote:
Hi!
@Dima
You can use your D12 account!

@Vojto
Yes, it is a limitation of the D12 servers. I have no way to know all stats from another users. I can only retrieve yours.

But games can be filtered by users, the. U could know the stats in games played with.
Dima wrote:
wtf, its better than the site! everyone who doesnt have the app, download it!
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
i will write a detailed feedback later.

one things stings out right now: it would be good to increase the size of the numbers when using the repeat game function.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
what are the medals suppose to represent and how do you get them?
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
an idea: you could add achievements for doing different things.
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
another idea: when using timelapse, it could be to habe the name of the player & his colors to be displayed right beneath the map.

you could also show the list & colors of all players and with an arrow point the one whos turn it is. this way its easier to grasp the whats going on
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
Dima wrote:
another thing: when numbers change cuz somebody fortifies/occupies/fights etc.... make them blink red.

the timelapse function is very good, but few adjustments would make it better and make the game easier to follow
"vorple: the real strategy comes when you cant just win cuz you got lucky and got the big card stack"
JoRo wrote:
for apple it says we need a code to try one of the games..." Read to Test: Before you can start testing a developer has to invite you to at least one of their testflight apps. to accept an invite tap on the link in the email or enter invitation redeem code"
JoRo is online.
JoRo wrote:
JoRo
for apple it says we need a code to try one of the games..." Read to Test: Before you can start testing a developer has to invite you to at least one of their testflight apps. to accept an invite tap on the link in the email or enter invitation redeem code"
So all i really needed to do was text that link to my cell and it worked. thank you!!
JoRo is online.